Answer by getyour411
To do this, you need to define the NetworkMessageInfo parameter in your first RPC method like here: [http://unity3d.com/support/documentation/Components/net-RPCDetails.html][1] Then inside this RPC...
View ArticleAnswer by ItsAaronLol
I ran into this problem too, but i've finally solved it. Say you have a bunch of objects on the map owned by different players and you want to destroy a player's object when the player presses the 'F'...
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